This is a continuation of Going Into Depth, examining the construction of a custom parallax shader in WebGL, doing something I've wanted to try forever. There will be math, but also pictures, and isn't that the best case scenario?
Going Into Depth
This post describes a variation on parallax mapping that I used for a recent project, with detailed examinations of the rationale and a breakdown of the technique in the abstract.
The Prototype Trap
In fact from now on when somebody asks "How much work would it take to get this to production?" my answer will be "How much of it did we actually write?"
Is this how sociologists feel? Like staring at the matrix, but it's all creative writing workshop meetup output? I don't want to be this predictable. Is it taking cues from my other posts? Where does it get this stuff?